Connected Mcgraw Hill Com Lesson 3
BRV gain again by HP DMG dealt. After 49% HP, takes a defensive posture (grants itself DEF Up, HP Regen, BRV DMG Resist (999%), BRV Back Regen, Shield). 1x Aloof Horn & 2x Killer Bee - Can't Delay/Delete Horn until Bees are dead (can still BREAK delay). Summon Manakin: Summons 2 Kefka Manakins. They will try to stack it up to 5 levels.
Tiamat abilities to watch out for: Jet Burst + (Orb attack): remove debuffs on self, magic AoE BRV attack. If denying boss turns, have an enchanting unit/call and delay, BREAK, delete to your heart's content, have a plan for the Centaurion Blade as it is forced to spawn as well. Reduces HP DMG taken by 100%, immune to delay/delete. Inundation: Cannot gain BRV. 59% - Orb reappears (2 count). Orb is +1 for weakness electric BRV dmg and +1 for weakness water BRV dmg. It also batteries the enemy party. Tifa vs behemoth instant loss cookbooks. This fight was brought to you by Ze Shoopuf. Good healers and sap/poison (Faris call) can work well. All guaranteed and ignores HP DMG mitigation).
Look for higher HP pools, and most noticeably, high BRV DMG reduction, high BRV gain reduction, and high DEF stats, like you've never seen - generally 90%+. Raijin, Seymour, Kurasame, Laguna, Maria, Lilisette, Decil, Wakka, Gabranth, Cinque, Ignis, Aerith, Auron, Fran. Raijin Intersecting Wills. Enna Kros, Xande, Shantotto, Decil. As you beat up the bosses, they will turn jump however you are expected to lower their BRV with poison and will not do much damage with regular counters, that said, as mentioned above there is very little threat as the bosses probably won't HP attack making it a weird mechanic you just have to wait until your next turn. Each enemy removes it's debuffs below 50%. Happens after going below 50% and 30% mHP. Raises stats for a few turns (aura). Removes Tower's Dark Wings and reapplies it at max stacks! Tifa vs behemoth instant loss breakfast. Orb (15 start, 15 max) From 79% until the end: +2 deal Holy Weakness BRV DMG (. Embers: Our active party member has all their BRV drained at start of turn. This is a hard fight and if you don't have BRV / HP dmg mitigation you will get killed. Offturn damage such as counters and traps are great to help deal more damage as the boss really wants to take turns. Bring Freeze/HP DMG Mitigation to eat everyone's threshold attacks at the very least.
Collide: BRV attack. He will cancel his break status, followed by a BRV gain, an AoE magic BRV attack and an AoE HP attack ( Reno call is nice for one of these). That said, Leila is another strong choice if foregoing Zack as her HP DMG Mitigation, Evade and party warp are very strong to counter Levi. Noxious Saliva: reduce target's BRV in half, BRV ATK & inflict Poison, ATK, DEF and SPD Down. If denying turns and not using Wakka Confuse Reel, bring a lot of damage and turn hogging as turn control can be very tricky. Concentrating: Concentrates and readies Toxify+, don't let it act for 4 of anyone's turns to break this concentration. Tifa vs behemoth instant loss 2020. Garnet + Garnet friend will be eating for a while. Siphon Delta (Rem recast): AoE BRVs + Full HP. Happens at start of fight. Mighty Cobat Wall (recast): BRV gain + AoE BRV (guaranteed). Became immune to a certain amount of HP damage! Soul Push (Skull Dragon Soul): raises stats.
When you see Moving to Devour, the bosses will do Devour attack on their next turn. If you try to give them no turns, at 79% HP, they will reduce HP DMG taken by 200% and lock their turns until you let them act. Bring some mitigation if you're not planning to kill the Behemoth from above 50% as it will warp it's turn and start spamming potentially lethal moves. Evil Eye+ (Recast and with high BRV): BRV Gain, BRV + HP (all guaranteed). Enemy: 1 x Große Pflanze. There are Terra BT+, Cloud BT+, Noctis BT+, Seifer LD, Shadow LD, Zidane BT+, and Lightning BT+ solos. Things to watch out for: Orb appears below 80% and stays forever. Crushing Fangs: Reduce targets BRV to 0, then do a BRV attack. Cloudy with a Chance of Squall. Onion Knight is a non threat until he dips below 50% as he will warp both Seymour and Xande's turns forward. Can't move (paralyzed/stunned): +8 count. Anyone with AA + Triple HP attack, Follow up units taking a turn after their follow up damage (Garnet, Kain, Noctis BT+). Death Cleave+: Removes own debuffs, places debuffs on players, guaranteed AoE BRV + Split HP (if 1 character uses 5 ITR moves).
Removes debuffs, AoE BRV + Split HP attack. This fight was brought to you by Mythical Chicken Wings! These are technically difficult runs to pull off. Gains Instant Turn Rate for 2T.
Fight timeline: 79%, 49%, 29%: Warps turn forward, takes 3 consecutive turns. Tremor debuff is a BRV and HP poison equals to 10% of boss iBRV. Wave 2 Enemy: 2x Skull Dragon Soul. Removes party's unframed buffs. Warps turn to active turn. While orb isn't lethal, probably not a great idea to let it go off because of the increased HP DMG resistance. Megaflare+: Forced BREAK, removes orb.
Also note, the orb asks for 850K HP DMG individually so AoE attacks are also dangerous. What do you get for beating a stage? Disappears once orb count is above 15 or he uses Megaflare+. Run Wild will have the bosses set all ally BRV to 0 followed by a BRV gain (60k+) and enter the Run Wild mode (red aura).
Flameclaw+ (Ifrit): High turn rate BRV attacks with higher turn rate VS broken target. Delete orb holder's turn: +15 count to that target. Create an account to follow your favorite communities and start taking part in conversations. With high enough damge in BT phase, you can apply Raijin LDCA and damage race them down to avoid mechanics. Scorch: mBRV/iBRV/mHP Down to party. Toxify+: Removes unframed buffs, Batteries self more, AoE BRV + HP attack. Boss abilities to watch out for: Gespenstlicht+: Recover from BREAK.
Take as much HP DMG as you want just don't have main party members stay dead! Inflicts ATK, DEF, SPD, iBRV, mBRV Down. Edgar Intersected Wills. If you let them act, bring strong healing, mitigation and cleansing units (Yuna, Penelo, Yuffie, Balthier, etc). This fight was brought to you by Mecahnical Bulls! Resist Veil: 1% mBRV Floor (after recovering from BREAK, cannot be broken or go below 1% mBRV). This will be appreciated when they get the 1M HP shield and you can't delay them.
They didn't let the boss act. Blessing: BRV DMG Resist +30%, HP DMG Resist +100%, Turn Rate -50%.